AI Insights · Timothy · October 2021
Top 5 Cannabis Games in Austria - Q3 2021 Performance
Discover the performance trends of the top 5 cannabis games in Austria during Q3 2021, including weekly downloads, revenue, and active user data.
In Q3 2021, the top 5 cannabis games in Austria exhibited varied performance trends across weekly downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a fluctuation in weekly revenue, peaking at approximately $1.5K in mid-July and gradually declining to around $293 by the end of September. Weekly downloads saw a downward trend, starting at 1.3K at the beginning of July and dropping to 763 by the end of September. Active users also saw a steady decline from about 3.5K to 2.5K throughout the quarter.
LDRLY's Bud Farm: Idle Tycoon Game showed modest weekly revenue, varying between $287 and $897. Weekly downloads were relatively low but showed slight improvement, peaking at 67 by the end of September. Active users increased steadily from 86 at the start of the quarter to 123 by the end.
Hempire - Weed Growing Game by LBC Studios Inc. demonstrated a mixed performance. Weekly revenue reached its highest at $722 in mid-August but fluctuated around $400-$500 for most of the quarter. Downloads spiked to 388 in early August but dropped significantly to just 21 by the end of September. Active users saw a peak of 1K in early August before settling at 694 by the end of the period.
Cheech and Chong Bud Farm, also from LDRLY, had consistent weekly revenue around the $200-$400 range. Downloads were relatively low, peaking at 146 in mid-July and declining to 49 by the end of September. Active users fluctuated slightly, peaking at 158 in mid-July before declining to 81 by the end of the quarter.
Finally, Weed Firm 2: Back To College by Ludum LLC showed a relatively stable revenue stream, peaking at $263 in early August and ending the quarter at $96. Weekly downloads were modest, peaking at 73 in early September. Active users saw an increase from 81 at the beginning of the quarter to a peak of 143 in early September, maintaining this level until the end of the month.
These insights, sourced from Sensor Tower, provide a comprehensive look at the performance of cannabis games in Austria for Q3 2021. For more detailed analytics and trends, visit Sensor Tower.